Что такое Территориальные войны ?
В отличие от осад замка, где кланы проводят сражения, территориальные войны концепция PvP, в которой кланы и случайные игроки могут иметь влияние на верховенство континента участвуя в качестве наемников в спорах между территориями.
With the Gracia Final game update, castle ownership expanded into territory ownership. Where previously a castle was the highest form of ownership available, this facet of gameplay has been expanded to include the castle, the local town/village, and the nearby hunting grounds. The territory system fosters a complementary relationship between clans and general users, boosts economic profits, and increases the influence that both clans and casual users have in the development of the land.
Territory Components
A territory consists of a castle, the corresponding town or village, territory fortress, and hunting ground. There are presently nine existing territories:
- Aden
- Dion
- Giran
- Gludio
- Goddard
- Innadril
- Oren
- Rune
- Schuttgart
Territory War: Battle Preparation
At the end of a castle siege, the corresponding territory automatically enters Territory War Standby status. During this time, Territory Managers and Mercenary Captains spawn. Territory Managers: A Territory Manager NPC appears within the castle's corresponding village or town. The Territory Manager is stationed near the Manor Manager of each town. A Territory Manager sells territory-specific products that can be purchased using Territory Badges as partial currency.
Mercenary Captains: A Mercenary Captain NPC appears within the castle's corresponding village or town. The Mercenary Captain is stationed near the Manor Manager of each town. You sign up to participate in a territory war as a mercenary through the Mercenary Captain. The Mercenary Captain also offers a quest that allows a character to raise that character's mercenary rank. Mercenary Captains sell various items that can be used during a territory battle.
Proclaiming a Lord
After the territory status becomes Territory War Standby, the castle lord can start the Path to Becoming a Lord quest. Each Castle Chamberlain offers this quest.
Conditions for becoming a territory lord:
- All relationships between the castle and the territory fortresses (excluding the border fortress) must be neutral or have a contract status. If a fortress has claimed its independence within the territory, then the castle lord cannot be proclaimed as territory lord.
- The deadline to completing the Path to Becoming a Lord quest is 2 hours prior to the start of the territory war.
The following changes occur when a character becomes a territory lord:
- The territory lord's clan now has the ability to raise its clan level to 11.
- The territory lord's clan emblem is automatically registered to all NPCs residing within the territory.
- There is a 10% increase in the cost of seed sales and crop purchases by the Manor Managers of that territory.
The territory lord loses territory lord status when:
- The clan is disbanded.
- The lord is changed at the end of a castle siege.
Информация взята с http://lineage2.com
Перевод сделан администрацией базы знаний Birinium.